1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
|
# Projectile
[](https://github.com/bbatsov/projectile/actions?query=workflow%3ACI)
[](http://melpa.org/#/projectile)
[](http://stable.melpa.org/#/projectile)
[](https://elpa.nongnu.org/nongnu/projectile.html)
[![License GPL 3][badge-license]](http://www.gnu.org/licenses/gpl-3.0.txt)
## Synopsis
**Projectile** is a project interaction library for Emacs. Its goal is to
provide a nice set of features operating on a project level without
introducing external dependencies (when feasible). For instance -
finding project files has a portable implementation written in pure
Emacs Lisp without the use of GNU `find` (but for performance sake an
indexing mechanism backed by external commands exists as well).
Projectile tries to be practical - portability is great, but if some
external tools could speed up some task substantially and the tools
are available, Projectile will leverage them.
This library provides easy project management and navigation. The concept of a
project is pretty basic - just a folder containing some special file (e.g. a VCS
marker or a project descriptor file like `pom.xml` or `Gemfile`). Projectile
will auto-detect pretty much every popular project type out of the box
and you can easily extend it with additional project types.
Here are some of Projectile's features:
* jump to a file in project
* jump to a project buffer
* jump to a test in project
* toggle between files with same names but different extensions (e.g. `.h` <-> `.c/.cpp`, `Gemfile` <-> `Gemfile.lock`)
* toggle between code and its test (e.g. `main.service.js` <-> `main.service.spec.js`)
* jump to recently visited files in the project
* switch between projects you have worked on
* kill (close) all project buffers
* replace in project
* grep (search) in project
* run shell commands in a project (e.g. `make`, `lein`)
* support for multiple minibuffer completion/selection libraries (`ido`, `ivy`, `helm` and the default completion system)
---------------
[](https://www.patreon.com/bbatsov)
[](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=GRQKNBM6P8VRQ)
I've been developing Projectile for over a decade now (since 2011). While it's a fun
project to work on, it still requires a lot of time and energy to
maintain.
You can support my work on Projectile via
[PayPal](https://www.paypal.me/bbatsov),
[Patreon](https://www.patreon.com/bbatsov) and
[GitHub Sponsors](https://github.com/sponsors/bbatsov).
## Projectile in Action
Here's a glimpse of Projectile in action (using `ivy`):

In this short demo you can see:
* finding files in a project
* switching between implementation and test
* switching between projects
## Quickstart
The instructions that follow are meant to get you from zero to a running Projectile setup
in a minute. Visit the
[online documentation](https://docs.projectile.mx) for (way) more
details.
### Installation
`package.el` is the built-in package manager in Emacs.
Projectile is available on all major `package.el` community
maintained repos - [NonGNU ELPA](https://elpa.nongnu.org),
[MELPA Stable](http://stable.melpa.org)
and [MELPA](http://melpa.org).
You can install Projectile with the following command:
<kbd>M-x</kbd> `package-install` <kbd>[RET]</kbd> `projectile` <kbd>[RET]</kbd>
Alternatively, users of Debian 9 or later or Ubuntu 16.04 or later may
simply `apt-get install elpa-projectile`.
Finally add this to your Emacs config:
```elisp
(projectile-mode +1)
;; Recommended keymap prefix on macOS
(define-key projectile-mode-map (kbd "s-p") 'projectile-command-map)
;; Recommended keymap prefix on Windows/Linux
(define-key projectile-mode-map (kbd "C-c p") 'projectile-command-map)
```
Those keymap prefixes are just a suggestion. Feel free to put there whatever works best for you.
### Basic Usage
Enable `projectile-mode`, open a file in one of your projects and type a command such as <kbd>C-c p f</kbd>.
See the [online documentation](https://docs.projectile.mx) for more details.
## Caveats
* Some operations like search (grep) depend (presently) on external
utilities such as `find` or `fd` (version 8.3.0+).
* for older `fd` version add `(setq projectile-generic-command "fd . -0 --type f --color=never")` to your init-file
* Commands depending on external utilities might misbehave on the `fish` shell.
* Using Projectile over TRAMP might be slow in certain cases.
* Some commands might misbehave on complex project setups (e.g. a git project with submodules).
* Projectile was mostly tested on Unix OS-es (e.g. GNU/Linux and macOS), so some functionality might not work well on Windows.
## Known issues
Check out the project's
[issue list](https://github.com/bbatsov/projectile/issues?sort=created&direction=desc&state=open)
a list of unresolved issues. By the way - feel free to fix any of them
and send me a pull request. :-)
## Contributors
Here's a [list](https://github.com/bbatsov/projectile/contributors) of all the people who have contributed to the
development of Projectile (a.k.a. Projectile's Hall of Fame).
Joining this esteemed group of people is only a commit away!
## Changelog
A fairly extensive changelog is available [here](CHANGELOG.md).
[badge-license]: https://img.shields.io/badge/license-GPL_3-green.svg
## License
Copyright © 2011-2022 Bozhidar Batsov and
[contributors](https://github.com/bbatsov/projectile/contributors).
Distributed under the GNU General Public License, version 3
|