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authorBozhidar Batsov <bozhidar@batsov.com>2020-12-03 21:07:42 +0200
committerBozhidar Batsov <bozhidar@batsov.com>2020-12-03 21:07:42 +0200
commitf516b83179c593e4a1ae3c876d0f021143c8f2d6 (patch)
treeb6111b716348cf4624a3d4b2fe288f1a600d6423 /doc
parent183c86f02ec712f265590ebddb902967e9b7dc8a (diff)
[Docs] Fix markup
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-rw-r--r--doc/modules/ROOT/pages/usage.adoc4
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diff --git a/doc/modules/ROOT/pages/usage.adoc b/doc/modules/ROOT/pages/usage.adoc
index 3683c41..ac45cfb 100644
--- a/doc/modules/ROOT/pages/usage.adoc
+++ b/doc/modules/ROOT/pages/usage.adoc
@@ -75,8 +75,8 @@ You need to know only a handful of Projectile commands to start benefiting from
* Toggle between related files (e.g. `foo.h` <-> `foo.c` and `Gemfile` <-> `Gemfile.lock`)
* Run a shell command in the root of the project (kbd:[s-p !] for a sync command and kbd:[s-p &] for an async command)
* Run various pre-defined project commands like:
- * build/compile project (kbd:[s-p c])
- * test project (kbd:[s-p T])
+** build/compile project (kbd:[s-p c])
+** test project (kbd:[s-p T])
The next section lists many more commands, but the basics can get you pretty far.