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authorSteven Allen <steven@stebalien.com>2022-01-13 12:21:32 -0800
committerJames <1227856+jojojames@users.noreply.github.com>2022-01-23 04:43:56 -0800
commitffe4f66d431cc6039a1c66b0fefca4e94ee57095 (patch)
treee55771a8e1398d38a4ea01de812323cd57f350de /modes/tetris
parente8d1eb117a67a1e42d0ec7418fee4a42c5d2b479 (diff)
Avoid binding escape to bury-buffer and quit-window
Escape usually means to: 1. Return to normal mode. 2. Abort the minibuffer. By binding it to quit-window (or equivalent), hitting escape a few times to exit a (potentially recursive) minibuffer, etc. can cause buffers to vanish. It's also: 1. Inconsistently applied. 2. Redundant with "q" (which is consistently applied).
Diffstat (limited to 'modes/tetris')
-rw-r--r--modes/tetris/evil-collection-tetris.el3
1 files changed, 1 insertions, 2 deletions
diff --git a/modes/tetris/evil-collection-tetris.el b/modes/tetris/evil-collection-tetris.el
index 9583cea..11962a4 100644
--- a/modes/tetris/evil-collection-tetris.el
+++ b/modes/tetris/evil-collection-tetris.el
@@ -49,8 +49,7 @@
"p" 'tetris-pause-game
"q" 'quit-window
"ZQ" 'quit-window
- "ZZ" 'tetris-end-game
- (kbd "<escape>") 'quit-window))
+ "ZZ" 'tetris-end-game))
(provide 'evil-collection-tetris)
;;; evil-collection-tetris.el ends here