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authorStefan Monnier <monnier@iro.umontreal.ca>2019-03-27 00:44:14 -0400
committerStefan Monnier <monnier@iro.umontreal.ca>2020-11-30 18:43:35 -0500
commit97e0a054523de2a313d9c9e678f77985b284ca3c (patch)
tree7b14828f9193ed8d0afbfc2060037b654aa2842a
parentbea3ad84032648c6bcfa1cf6be69196d6f895b51 (diff)
* mines.el: Adjust docs for the @ => SPC changeexternals/mines
-rw-r--r--mines.el16
1 files changed, 7 insertions, 9 deletions
diff --git a/mines.el b/mines.el
index 6ae3f97..9562e09 100644
--- a/mines.el
+++ b/mines.el
@@ -38,8 +38,8 @@
;; contain a number: the number of bombs at distance 1 from this cell.
;; If you reveal the content of this cell, then this number is shown.
;;
-;; 3. Cells without a bomb at distance > 1 from any bomb contain '@'.
-;; If you reveal the content of this cell, then '@' is shown and
+;; 3. Cells without a bomb at distance > 1 from any bomb contain ' '.
+;; If you reveal the content of this cell, then ' ' is shown and
;; all adjacent cells are recursively revealed.
;;
;;
@@ -670,23 +670,21 @@ Called with a prefix prompt for the difficulty level."
"Major mode for playing Minesweeper.
The target of the game is discover which cells contain mines.
-You reveal the content of the mine at point with \\[mines-dig\].
+You reveal the content of the mine at point with \\[mines-dig].
1. If you look at one cell containing a mine you lost.
2. A cell without a mine with N neighbour cells containing mines
shows N when you look at it.
3. A cell without a mine and without neighbour cells having mines
- shows the character `@' when you look at it; all adjacent cells
+ shows the character ` ' when you look at it; all adjacent cells
are recursively revealed.
For instance, following is a possible configuration:
-@ @ @ @ @
-1 2 2 1 @
-1 x x 1 @
-1 2 2 1 @
-@ @ @ @ @
+ 1 2 2 1
+ 1 x x 1
+ 1 2 2 1
You can move between cells using the arrow keys, or using vi
or Emacs keystrokes (↑↓→←) = (kjlh) = (pnfb).